Angela Bello

Cry of The Fox

An 8-week collaborative game development project involving a team of 20 programmers, designers, and artists, taking a small open-world game from pre-production to release.

Play as a stray fox navigating the ruins of a post-apocalyptic Paris. Explore the abandoned city, uncover its surroundings, and evade the dangerous wolves that roam its streets.

My responsibilities included creating a library of 15+ procedural materials using Substance Designer, alongside modeling and texturing environmental props such as storefronts, window awnings, and signage. I also contributed to the world-building through environmental set dressing, helping bring the atmosphere of the abandoned city to life.

Type
Game Environment Art
Year
2023
Studio
Client
Role
3D Artist — Environment Art & Set Dressing
Scope
Procedural Materials, Prop Modeling, Texturing, Environment Set Dressing, Look Dev
Software
Unreal Engine · Maya · Substance Designer · Substance Painter
Year
2023

I created a set of procedural brushstroke generators in Substance Designer to define a unified painterly style across all project textures, giving each material a shared visual identity.