Angela Bello

King Tut in 3D

Part of a large-scale CGI project recreating the tomb of Tutankhamun, combining historical research and detailed 3D asset production for cinematic film and immersive VR experiences.

I was responsible for recreating the treasures and artifacts Howard Carter discovered in 1922, translating archival references into historically accurate 3D assets. Working closely with the art director, I built each model with an emphasis on historical fidelity, material detail, and visual authenticity.

I handled the full asset pipeline, from research, modeling and sculpting through UV mapping, UDIM workflows and texturing, to optimization for both film and real-time VR. The challenge was balancing intricate surface detail and historical accuracy with the demands of high-quality cinematic rendering and real-time performance.

Type
Professional Project · Client: Mirage 3D
Year
2024
Studio
Mirage 3D · The Hague, Netherlands
Client
Role
3D Artist · Asset Creation
Scope
Historical Research, 3D Modeling, Digital Sculpting, UV Mapping, UDIM Workflows, Texturing, Asset Optimization, Real-Time Asset Preparation
Software
Autodesk Maya, Redshift, RizomUV, Substance 3D Painter, Unreal Engine
Year
2024