You wake up at the bar of a disco fever dream with no memory of what happened. To get it back, you explore a surreal, endlessly evolving nightclub where dreams and reality meet. Oh, and everyone is an insect.
Developed over 8 weeks by a team of designers, artists and programmers. I was responsible for set dressing, look development, lighting, and shader creation.
Awarded BUAS Best Game and Design 2021.
I built a node-based animated water ripple material in Unreal Engine, paired with a raindrop effect, for a neon corridor. The ripples distort the reflective surface and the emissive neon reflections, which gives the floor a wet, living look. I tuned the lighting and reflections so the emissive sources carry the scene’s depth and mood.